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AI Insights · Timothy · October 2021

Top 5 PVP Games Performance on Unified Platform in the Middle East, Q3 2021

In Q3 2021, the top 5 PVP games in the Middle East showed varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.

Top 5 PVP Games Performance on Unified Platform in the Middle East, Q3 2021

In Q3 2021, the top five PVP games in the Middle East demonstrated diverse trends in downloads, revenue, and active users, according to data from Sensor Tower. Here's an in-depth look at their performance.

PUBG MOBILE

PUBG MOBILE saw a peak in weekly revenue of approximately $2.5M during the week of July 12. The lowest revenue was around $1.6M in early September, followed by a recovery to $2.15M at the end of the quarter. Weekly downloads ranged from 101K to 137K, with a noticeable dip in mid-August. The game's active users started at around 4.67M and saw a gradual decline, ending the quarter at about 3.99M.

Yalla Ludo - Ludo&Domino

Yalla Ludo - Ludo&Domino experienced fluctuations in weekly revenue, peaking at around $1.2M at the end of September. Weekly downloads saw a declining trend, starting at 83.6K and ending at approximately 47K. Active users, however, remained relatively stable, hovering around 1M throughout the quarter.

Roblox

Roblox maintained steady weekly revenue, with a peak of approximately $729K at the end of September. Weekly downloads showed an upward trend, reaching around 153K in the last week of the quarter. Active users fluctuated slightly but remained strong, ending the quarter at approximately 2.63M.

Rise of Kingdoms

Rise of Kingdoms saw a significant spike in weekly revenue, hitting around $684K in the final week of September. Downloads started low at around 3.5K in early August but surged to approximately 32.8K by the end of the quarter. Active users also increased, peaking at about 79.7K.

انتقام السلاطين

انتقام السلاطين showed steady weekly revenue, peaking at around $598K in the last week of September. Weekly downloads remained relatively stable but saw a spike to around 21.4K at the end of the quarter. Active users fluctuated slightly, ending the quarter at approximately 62.5K.

These insights reflect the dynamic nature of the PVP gaming market in the Middle East. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021